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Avatars, Anonymity And Your Second Life

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“Some people use this social media to create something that they are not ...  instead of me trying to deal with things I don’t like about myself, I will go online and present myself in the way I’d like to be seen, without any changes to me.” - Dr. Ali Jazayeri, (associate professor of clinical psychology at The Chicago School of Professional Psychology)

How is your mini me today?

We social scientists love to categorize the phenomena we study. Old or young, beautiful or sinister - the choices are endless when designing an avatar or a virtual alter ego. In the end, do people choose one that is really different from themselves? Usually not, according to new research that shows in most cases, avatars reflect the personality of their creators.

One way to categorize online avatars (avs)  and their impact would be to use well-known personality types as a guideline - for example, McWilliams (1994) system for psychoanalytic diagnosis. Although these types described by McWilliams are for clinical diagnosis, when translated to a non-pathological dimension, they also are very useful in categorizing "normal" personalities. The theme, characteristics, or interpersonal impact of an avatar may be closely associated with one of these specific types.

This excerpt section by John Suler, Ph.D.

http://users.rider.edu/~suler/psycyber/psyav.html

(Excellent synthesis can be found at the link)

narcissistic - themes of power, status, perfection, grandiosity; draws for admiration and praise; feelings of being "special" and "privileged"

schizoid - themes of interpersonal detachment and indifference, perhaps combined with evidence of abstract or intellectual thinking; little evidence of warmth and tenderness; the "loner" themes

paranoid - distrust, isolation, hyper-vigilance, blaming or finding fault with others; cold, humorless, argumentative characteristics

depressive - gloom, darkness, loss, low self-esteem

manic - energetic, grandiose, impulsive

masochistic - self-destructive, themes revolving around the "bad self" or "woe is me"

obsessive/compulsive - serious, formal; themes of control and perfection; shows evidence of a concern about details and rules

psychopathic - antisocial, violates rules; little evidence of shame or guilt; takes advantage of others; possible superficial friendliness or charm

histrionic - attention-seeking and seductive in flavor, dramatic, emotional, vain; themes involving dependency

schizotypal - themes of being aloof, indifferent; evidence of magical thinking or superstitious beliefs; peculiar characteristics

Another simpler approach to categorizing avatars would be to group them according to more general visual types.

 

ANIMAL AVATARS

Because animals symbolize certain traits or attributes in myth as well as popular culture (e.g., strength, loyalty, grace, independence, cunning, transcendence), the animal chosen for an avatar probably bears psychological significance to the person - perhaps representing some real aspect of his or her identity, or some characteristic admired by the person. Thinking in the tradition of the Native American, we might even regard an animal avatar as being an individuals "totem" - i.e., a symbol of one's essential nature or potential.

CARTOON AVATARS

The psychological significance of the cartoon character probably affects the choice made by the user. People select characters with whom they identify or admire. Some cartoon characters have very specific cultural significance and may even represent archetypal personality types (e.g., Bugs Bunny as the confident trickster; Aladdin's genie as the powerful but benevolent friend). Rather than relying on childhood cartoon figures, some adults wear cartoon avs of a more sophisticated style - some of these classified as "anime." The psychological tone of these avs tend to be more seductive, whimsical, or mysterious.

CELEBRITY AVATARS

Celebrity avatars tend to follow trends in popular culture. And like items in popular culture, they may quickly become epidemic and then disappear. There may be a variety of motives behind the use of these avs. People may use them to express personality traits or social issues that are associated with the celebrity's image (sensuality, intelligence, power, corruption, rebellion, etc.). The user may identify with, desire, or be poking fun at these attributes. They may hope to bolster their self-esteem and identity by establishing their connection to the celebrity. They may simply wish to display a knowledge of current events in pop culture. Celebrity avs also advertise one's specific interests in entertainment in order to find like-minded users: "Hey, I like Seinfeld! Anyone else out there like Seinfeld?"

EVIL AVATARS

Everyone has a dark or "evil" side to his or her personality. The definition of "evil" varies from person to person, although usually it has something to do with malicious, aggressive fantasies and/or feelings of guilt. Note how many Halloween costumes fit this category. As a form of sublimation, evil costumes allow people to safely - and even creatively - express their dark side. While some members may wear an evil av as their facade for the evening (which may reflect their mood at the time), others may "flash" it as a momentary cue to others. Mess with wizards, for example, and they may flash their evil av as a warning that they're getting annoyed and may pin, gag, or kill you Some people may use evil or aggressive avatars as a way (consciously or unconsciously) to alienate or "put off" other people. This might indicate their anxiety about intimacy and being vulnerable.

REAL FACE AVATARS

Most users do not use pictures of themselves as their primary avatars. People prefer the partial anonymity of expressing only limited aspects of their personality through imaginative props. Or they simply enjoy the creative fun of experimenting with new identities through their avs. In more rare cases, members find the use of real face avs to be an uncomfortable, dissociative experience When users do present pictures of their real faces, it may be a gesture of honesty and/or intimacy - a sign of friendship, or even romance. Showing one's real face av can be a very poignant experience.

IDIOSYNCRATIC AVATARS

These avatars become strongly associated with a specific member - almost as if it is that person's trademark. In some cases the avatar may be highly unusual or creative. Sometimes it is quite simple. Yet its association to the particular user is so strong that others experience it uniquely as that person. While trading props is a common practice, the owner of an idiosyncratic av rarely gives it away. It would be like giving one's identity to someone else to use. Conscientious site members also don't "steal" (i.e., screen capture) an idiosyncratic av and use it as their own. They respect its integrity. If someone does steal and attempts to wear an idio av, they must be willing to put up with criticism by the friends of the owner.

POWER AVATARS

Power avatars are symbols of... well... power. Many, if not all, people have conscious or unconscious fantasies of omnipotence. Who wouldn't want strength and invulnerability? These types of avs seem to be most common among male adolescent users. In some cases the power theme is benign. Sometimes not, which may be a variation of the "evil" avatar. Because competition invariably accompanies displays of power, site members seem to vie with each other in creating the most "awesome" power av. This competition is probably more common among the adolescent users. Members who persistently display power avs may be troubled by underlying feelings of helplessness and insecurity.

SEDUCTIVE AVATARS

Some users create avatars of partially naked or scantily clothed figures. Mischievous site  members sometimes push the envelope by wearing avs that test the limits and ambiguities of the rules. Supreme court justices have had a hard time defining what is pornographic, so the task has been no easier for the officials who run the social sites. Even though the rules have become very specific about what body parts can and cannot be visible in an av, borderline cases always pop up.

Whenever we social scientists go about categorizing things, we always end up with a miscellaneous or "other" category. There is such a wide variety of avatars that it's impossible to neatly classify them all. The same is true of personality styles (which is the origin of the prop).

Odd/shocking avatars are unusual, strange, and sometimes downright bizarre pictures - perhaps revealing people who like to surprise, goof on, or even startle and outrage others. Truly bizarre pictures might make you wonder about the person's grasp of social appropriateness, or even their mental health. Such very unusual avs are most popular among adolescents - for whom extreme behavior is a way to express independence and individuality, and to test the limits.

Abstract avatars may be used by people who enjoy symmetry, are good (non-verbal) conceptual thinkers, and/or are inclined towards visual artistic endeavors.

Billboard avatars are announcements of some sort - political, philosophical, personal. They are used by those who have something to say and are not reluctant to display their thoughts in a commercialized type format.

Lifestyle avatars, which are quite common and varied, depict some significant aspect of a person's life - usually something to do with occupation, hobby, or personal habit. It may be a way to attract like-minded individuals.

Matching avatars are designed to accompany each other and indicate the connection or bonding between the pair of members. Considerable imaginative and technical skills may go into creating such avatars.

Clan avatars - are worn by members of the same social group, some might even say "gang." These avs tend to be similar in basic design with slight variations to differentiate each one from the others. As such, each user announces his/her allegiance to the clan by adopting its collective visual appearance, while also maintaining some measure of individuality. Clan avs are found almost exclusively among adolescents for whom belonging to a peer group - and conforming to its standards - is a developmental hallmark.

Animated avatars contain motion, such as an eye tearing, a bird flying, or a flag waving. By visually displaying "behavior" they can express a wide and subtle range of psychological meaning. Tapping a finger, blinking one's eyes, banging one's head against the wall - there are infinite expressive possibilities. The motion usually is cyclical and repetitious, which - depending on the type of avatar - may convey a feeling of persistence, determination, mindlessness, or rhythmic peacefulness.

There remains lots of pros and cons about avatars. Research has found favorable use for them and certainly there is always the prospect of identity protection while transversing the internet jungle.

Research being done at Stanford University's Virtual Human Interaction Lab (VHIL) by Jeremy Bailenson, head of the lab and an assistant professor of communication at Stanford, studies the way self-perception affects behavior. No surprise that what we think about ourselves affects the confidence with which we approach the world. What's more, Bailenson's research suggests that the qualities you acquire online — whether it's confidence or insecurity — can spill over and change your conduct in the real world, often without your awareness. Bailenson has found that even 90 seconds spent chatting it up with avatars is enough to elicit behavioral changes offline — at least in the short term. "When we cloak ourselves in avatars, it subtly alters the manner in which we behave," says Bailenson. "It's about self-perception and self-confidence." But researchers are still trying to figure out the psychological mechanisms at work, and which way the effect flows: "Do you consciously wear your power suit to feel confident, or is it that you're in this suit and you're feeling up, but you're unaware of the reason?" says Bailenson.

The possibilities are — virtually — endless. Inhabit buffed-up versions of yourself to lose weight, cuter versions of yourself to gain confidence, or older versions to start putting money away for the future (that last one is being studied at Stanford now). "The most stunning part is how subtle the manipulations are and how difficult they are to detect," says Bailenson, "but how much it affects real life later on."

This excerpt by Kristina Dell http://content.time.com/time/health/article/0,8599,1739601,00.html